Expected Value
Expected value, linearity of expectation, fair games
What you need to know
- Expected value is the long-run average. Multiply each possible value by its probability, then add. A game is fair when your expected net winnings (what you win minus what you paid) are . Example: a spinner pays , , or points with probabilities , , . Its expected value is , so points is a fair price to play.
- Linearity of expectation. Write for the expected value of a random quantity . Then , always, even when and affect each other. Example: one die averages , so the sum of two dice averages .
- The indicator trick. The expected number of events (out of ) that happen is the sum of their probabilities. Why: score each event if it happens and if not. The count is the sum of the scores, and each score averages out to that event's probability. Example: letters go randomly into addressed envelopes. Each is right with probability , so on average is right.
- Values to know. A fair die averages . If each try succeeds with probability , the expected number of tries until the first success is (a takes rolls on average).
- Restart equations. Let be the expected number of steps for a process that can go back to the start. One step always happens, and with probability it fails and you are back at the start, so . Example: gives , so .
How AMC 10 tests it
- Problems 8–15: the expected value of a die, a spinner, or a game with listed payoffs; add up value times probability, or find a ticket's fair price.
- Problems 14–22: the expected number of something (neighboring beads of the same color, matches between two shuffled decks, runs of heads), meant for indicators and linearity.
- Problems 18–24: the expected number of steps until a random process stops, using a restart equation or states.
- Sometimes mixed with counting: the expected size of a random subset.
Standard approaches
- With few outcomes, list each value with its probability and add up value times probability.
- If the quantity counts how often something happens, write it as a sum of -or- scores and use linearity. You never need the full list of probabilities.
- Use symmetry: positions that look alike contribute the same amount.
- For "expected number of tries until," set up , or a small system with one unknown per state.
- Check that the answer is between the smallest and largest possible values.
Worked example
Ten cards numbered through are shuffled and laid out in a row. What is the expected number of positions , with , for which the cards in positions and differ by exactly ?
(A) (B) (C) (D) (E)
Solution.
Step 1: scores. For each from to , let if the cards in positions and differ by , and if not. The number we want is .
Step 2: linearity and symmetry. The expected total is the sum of the nine expected scores, and each is the probability that its score is . All nine neighboring pairs look alike in a random shuffle, so the answer is times the probability for positions and .
Step 3: one probability. The cards in positions and are a random ordered pair of different cards: equally likely pairs. The pairs that differ by are , each in orders: . The probability is .
Step 4: multiply. .
The answer is .
Pitfalls
- Thinking linearity only works when the events do not affect each other. It always works.
- Averaging the possible values without weighting them by probability. The spinner above averages , not .
- Answering or for "the expected number of rolls until a ." It is .
- Confusing the expected value with the most likely value. It need not even be a possible outcome: a die averages , which you can never roll.
Traps that recur
- Counting 'exactly one die matches' as 3/16 instead of 6/16, forgetting that either die could be the matching one. (2007 AMC 10B #22)
- Treating the three shapes 3-0-0, 2-1-0 and 1-1-1 as equally likely and averaging 3, 2, 1 to get 2, choice (E). (2025 AMC 10A #16)
- Counting only the case where neither swap touches the ball (9/25) and forgetting the swap-and-swap-back case, giving 1.8. (2021 AMC Fall 10B #16)
- Stopping after two tosses (probability 3/4 heads, giving 48) or adding 1/2 + 1/4 + 1/8 without recognizing it equals 7/8. (2015 AMC 10B #18)
Problems, easiest first
Open any of them to try it here; the worked solution is on the problem's own page.