Topics / Counting & Probability
Expected Value
Expected value, linearity of expectation, fair games
## What you need to know
- Definition: ; a game is fair when the expected net winnings are .
- Linearity of expectation: always, even when and are dependent.
- Indicator trick: if counts how many of events occur, then .
- Standard values: a fair die averages ; the expected number of trials until a success of probability is .
- A restarting process gives an equation such as for the expected number of steps.
## How AMC 10 tests it
- Problems 8–15: expected value of a die, spinner, or game with listed payoffs; compute or find the fair price of a ticket.
- Problems 14–22: expected number of something (adjacent same-colored beads, matches between two shuffled decks, runs of heads), intended for indicators and linearity.
- Problems 18–24: expected number of steps until a random process stops, via a restart equation or states.
- Occasionally combined with counting: expected size of a random subset.
## Standard approaches
1. With few outcomes, tabulate values and probabilities and sum .
2. If the quantity counts occurrences, write it as a sum of indicators and use linearity; do not find the full distribution.
3. Use symmetry: identically distributed positions contribute equally.
4. For "expected trials until," set up or a small state system.
5. Check that the answer lies between the minimum and maximum possible values.
## Worked example
Ten cards numbered through are shuffled and laid out in a row. What is the expected number of positions , with , for which the cards in positions and differ by exactly ?
(A) (B) (C) (D) (E)
Solution. Let if the cards in positions and differ by , and otherwise. By linearity and symmetry, . The cards in positions and form a uniformly random ordered pair of distinct cards, possibilities. Pairs differing by are and for , so of them. Thus and . Answer .
## Pitfalls
- Believing linearity requires independence; it does not.
- Averaging the possible values without weighting by their probabilities.
- Answering or for "expected rolls until a " instead of .
- Confusing expected value with the most likely value; the expectation need not be an attainable outcome.
Traps that recur
- Counting 'exactly one die matches' as 3/16 instead of 6/16, forgetting that either die could be the matching one. (2007 AMC 10B #22)
- Treating the three shapes 3-0-0, 2-1-0 and 1-1-1 as equally likely and averaging 3, 2, 1 to get 2, choice (E). (2025 AMC 10A #16)
- Counting only the case where neither swap touches the ball (9/25) and forgetting the swap-and-swap-back case, giving 1.8. (2021 AMC Fall 10B #16)
- Stopping after two tosses (probability 3/4 heads, giving 48) or adding 1/2 + 1/4 + 1/8 without recognizing it equals 7/8. (2015 AMC 10B #18)
Problems, easiest first
A player pays to play a game. A die is rolled. If the number on the die is odd, the game is lost. If the number on the die is even, the die is rolled again. In this case the player wins if the second number matches the first and loses otherwise. How much should the player win if the game is fair? (In a …
There are three jars. Each of three coins is placed in one of the three jars, chosen at random and independently of the placements of the other coins. What is the expected number of coins in a jar with the most coins?
Five balls are arranged around a circle. Chris chooses two adjacent balls at random and interchanges them. Then Silva does the same, with her choice of adjacent balls to interchange being independent of Chris's. What is the expected number of balls that occupy their original positions after these two successive …
Johann has fair coins. He flips all the coins. Any coin that lands on tails is tossed again. Coins that land on tails on the second toss are tossed a third time. What is the expected number of coins that are now heads?
A player chooses one of the numbers through . After the choice has been made, two regular four-sided (tetrahedral) dice are rolled, with the sides of the dice numbered through If the number chosen appears on the bottom of exactly one die after it has been rolled, then the player wins dollar. If the …