Expected Value
Expected value, linearity of expectation, fair games
What you need to know
- Expected value is the long-run average. Multiply each possible value by its probability, then add. A game is fair when your expected net winnings (what you win minus what you paid) are . Example: a spinner pays , , or points with probabilities , , . Its expected value is , so points is a fair price to play.
- Linearity of expectation. Write for the expected value of a random quantity . Then , always, even when and affect each other. Example: one die averages , so the sum of two dice averages .
- The indicator trick. The expected number of events (out of ) that happen is the sum of their probabilities. Why: score each event if it happens and if not. The count is the sum of the scores, and each score averages out to that event's probability. Example: letters go randomly into addressed envelopes. Each is right with probability , so on average is right.
- Values to know. A fair die averages . If each try succeeds with probability , the expected number of tries until the first success is (a takes rolls on average).
- Restart equations. Let be the expected number of steps for a process that can go back to the start. One step always happens, and with probability it fails and you are back at the start, so . Example: gives , so .
How AMC 10 tests it
- Problems 8–15: the expected value of a die, a spinner, or a game with listed payoffs; add up value times probability, or find a ticket's fair price.
- Problems 14–22: the expected number of something (neighboring beads of the same color, matches between two shuffled decks, runs of heads), meant for indicators and linearity.
- Problems 18–24: the expected number of steps until a random process stops, using a restart equation or states.
- Sometimes mixed with counting: the expected size of a random subset.
Standard approaches
- With few outcomes, list each value with its probability and add up value times probability.
- If the quantity counts how often something happens, write it as a sum of -or- scores and use linearity. You never need the full list of probabilities.
- Use symmetry: positions that look alike contribute the same amount.
- For "expected number of tries until," set up , or a small system with one unknown per state.
- Check that the answer is between the smallest and largest possible values.
Worked example
Ten cards numbered through are shuffled and laid out in a row. What is the expected number of positions , with , for which the cards in positions and differ by exactly ?
(A) (B) (C) (D) (E)
Solution.
Step 1: scores. For each from to , let if the cards in positions and differ by , and if not. The number we want is .
Step 2: linearity and symmetry. The expected total is the sum of the nine expected scores, and each is the probability that its score is . All nine neighboring pairs look alike in a random shuffle, so the answer is times the probability for positions and .
Step 3: one probability. The cards in positions and are a random ordered pair of different cards: equally likely pairs. The pairs that differ by are , each in orders: . The probability is .
Step 4: multiply. .
The answer is .
Pitfalls
- Thinking linearity only works when the events do not affect each other. It always works.
- Averaging the possible values without weighting them by probability. The spinner above averages , not .
- Answering or for "the expected number of rolls until a ." It is .
- Confusing the expected value with the most likely value. It need not even be a possible outcome: a die averages , which you can never roll.
Traps that recur
- Counting 'exactly one die matches' as 3/16 instead of 6/16, forgetting that either die could be the matching one. (2007 AMC 10B #22)
- Treating the three shapes 3-0-0, 2-1-0 and 1-1-1 as equally likely and averaging 3, 2, 1 to get 2, choice (E). (2025 AMC 10A #16)
- Counting only the case where neither swap touches the ball (9/25) and forgetting the swap-and-swap-back case, giving 1.8. (2021 AMC Fall 10B #16)
- Stopping after two tosses (probability 3/4 heads, giving 48) or adding 1/2 + 1/4 + 1/8 without recognizing it equals 7/8. (2015 AMC 10B #18)
- 1.2006 AMC 10A #13
A player pays to play a game. A die is rolled. If the number on the die is odd, the game is lost. If the number on the die is even, the die is rolled again. In this case the player wins if the second number matches the first and loses otherwise. How much should the player win if the game is fair? (In a fair game the probability of winning times the amount won is what the player should pay.)
- A)$12
- B)$30
- C)$50
- D)$60
- E)$100
- 2.2025 AMC 10A #16
There are three jars. Each of three coins is placed in one of the three jars, chosen at random and independently of the placements of the other coins. What is the expected number of coins in a jar with the most coins?
- A)
- B)
- C)
- D)
- E)
- 3.2021 AMC Fall 10B #16
Five balls are arranged around a circle. Chris chooses two adjacent balls at random and interchanges them. Then Silva does the same, with her choice of adjacent balls to interchange being independent of Chris's. What is the expected number of balls that occupy their original positions after these two successive transpositions?
- A)
- B)
- C)
- D)
- E)
- 4.2015 AMC 10B #18
Johann has fair coins. He flips all the coins. Any coin that lands on tails is tossed again. Coins that land on tails on the second toss are tossed a third time. What is the expected number of coins that are now heads?
- A)
- B)
- C)
- D)
- E)
- 5.2007 AMC 10B #22
A player chooses one of the numbers through . After the choice has been made, two regular four-sided (tetrahedral) dice are rolled, with the sides of the dice numbered through If the number chosen appears on the bottom of exactly one die after it has been rolled, then the player wins dollar. If the number chosen appears on the bottom of both of the dice, then the player wins dollars. If the number chosen does not appear on the bottom of either of the dice, the player loses dollar. What is the expected return to the player, in dollars, for one roll of the dice?
- A)
- B)
- C)
- D)
- E)
Answers
| # | Answer | The idea it turns on |
|---|---|---|
| 1 | D | Winning needs an even first roll (chance 1/2), then a match (chance 1/6). So the chance is 1/12, and the fair prize is 12 × 5 = 60 dollars. |
| 2 | D | List the 27 equally likely ways to drop the coins. Just 3 put all coins together and 6 spread them out; the other 18 give a fullest jar of 2. |
| 3 | D | Find the chance one ball ends at home, then multiply by 5. It is home if no swap touches it, or it is swapped away and straight back. |
| 4 | D | A coin ends tails only after three tails in a row, chance 1/8. So each coin ends heads with chance 7/8, and 64 times 7/8 = 56. |
| 5 | B | Of the 16 equal rolls, your number shows on both dice in 1, on exactly one die in 6, and on neither in 9. |
Problems © Mathematical Association of America (MAA), American Mathematics Competitions. Reproduced for non-commercial educational use. The topic note, tags and key insights are original to this site.