A player chooses one of the numbers through . After the choice has been made, two regular four-sided (tetrahedral) dice are rolled, with the sides of the dice numbered through If the number chosen appears on the bottom of exactly one die after it has been rolled, then the player wins dollar. If the number chosen appears on the bottom of both of the dice, then the player wins dollars. If the number chosen does not appear on the bottom of either of the dice, the player loses dollar. What is the expected return to the player, in dollars, for one roll of the dice?
- A)
- B)
- C)
- D)
- E)
Answer
B
Key insight
Each die shows the chosen number with probability 1/4, so the outcomes have probabilities 9/16, 6/16, 1/16 and the payoff sum is (-9 + 6 + 2)/16.
Solution
Which number the player picks is irrelevant by symmetry; call it . Each die independently shows with probability and something else with probability . Out of the equally likely rolls:
- both dice show : roll, payoff ;
- exactly one shows : rolls, payoff ;
- neither shows : rolls, payoff .
The expected return is
The answer is .
Why this works
Expected value is a weighted sum of payoffs, and with two independent dice the weights come from a grid of outcomes. Listing the three outcome classes with their counts out of keeps the arithmetic exact; a check is that . The house edge here is tiny, so a sign error swings the answer across three choices.
Alternative approach
Linearity: let be the number of matching dice, with . The payoff is dollars when and when , i.e. payoff . So the expectation is .
The trap
Counting 'exactly one die matches' as 3/16 instead of 6/16, forgetting that either die could be the matching one.
Common mistakes
- Counting 'exactly one die matches' as 3/16 instead of 6/16, forgetting that either die could be the matching one.
- Treating the three outcomes as equally likely, or using as the chance of at least one match (double-counting the both-match roll).
Techniques
Set up the equation/formula and compute; no special trick needed