Functions
Function evaluation, composition, inverses, functional equations, graphs and transformations
What you need to know
- Composition. means: apply first, then apply to the result. Work from the inside out. Order matters: and are usually different. Example: if and , then but .
- Inverse. means exactly the same as , so a question about is really "solve ". The graph of is the graph of reflected across the line . Example: if , then is the with , so .
- Moving graphs. Let be a positive number. moves the graph up by , and moves it right by . flips it across the -axis, and flips it across the -axis. squeezes it toward the -axis by a factor of (when ). Example: is moved right and up , so its lowest point is .
- Functional equations. These give a rule for instead of a formula. Solve them by substitution: plug in , , , and the "partner" input that appears in the equation (such as , , or ). This gives a small system of linear equations in the unknown values. Example: if for all , then gives , so .
- Symmetry. If for every , the graph is symmetric about the vertical line , because and are the same distance from on opposite sides. Example: has (here ), and indeed .
- Piecewise and floor rules. If has different rules for different inputs, or uses the floor (the greatest integer less than or equal to ), split into cases by the input. Example: but .
How AMC 10 tests it
- Problems 3–10: evaluate a composition or an inverse from a formula or a small table, often working one step backwards.
- Problems 8–15: "; find ". Substitute and and solve the two equations in two unknowns.
- Problems 10–18: rules such as , where a clever choice of inputs pins down the value.
- Graph questions: pick out the graph of , or count the solutions of from a sketch.
- Problems 15–22: a function applied over and over, written for applications (find when it starts repeating), or counting fixed points (inputs with ).
Standard approaches
- Do compositions from the inside out. For inverses, solve instead of finding a formula for .
- For a functional equation, substitute a specific value, then its partner value, and solve the system you get.
- For a function applied many times, work out and with algebra and watch for to come back. Example: for , and , so the values repeat every steps.
- To move a graph, follow two or three landmark points, such as the intercepts or the vertex.
- To count solutions from a graph, count crossings with horizontal lines, one layer at a time. Example: for , first find every with , then count the solutions of for each one.
Worked example
The function satisfies for all real . What is ?
(A) (B) (C) (D) (E)
Substitute . Since , this gives .
The equation pairs with , so the partner of is . Substitute . Since and , this gives , so .
Put that into the first equation:
Check: satisfies the equation, and .
The answer is .
Pitfalls
- Composing in the wrong order ( versus ).
- Confusing with . Example: for , , but .
- Shifting the wrong way: moves the graph right, not left. Example: has its vertex at .
- Using only one substituted equation. You need both the original and the partner equation to get rid of the extra unknown value.
Traps that recur
- Bounding |f(800) − f(400)| by ½·400 = 200 directly (ignoring f(300) = f(900)) and answering 100. (2022 AMC 10B #24)
- Applying the rule as if diamond were multiplication or subtraction, or computing 6 diamond x = 6x instead of 6/x. (2016 AMC 10A #23)
- Summing 1 through 100 instead of 1 through 99 (exponent 5050), or reading f(2n) = n f(n) as f(2^n) = 2^n f(2^(n-1)). (2004 AMC 10A #24)
- Plugging 3z in for x on the right side (as if f(x) = x^2 + x + 1), instead of first finding f(t) for a general input t. (2000 AMC 10 #24)
- 1.2022 AMC 10B #1
Define to be for all real numbers and What is the value of
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- 2.2016 AMC 10B #2
If , what is ?
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- 3.2015 AMC 10B #7
Consider the operation "minus the reciprocal of," defined by . What is ?
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- 4.2011 AMC 10A #3
Suppose denotes the average of and , and denotes the average of , and . What is ?
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- 5.2010 AMC 10B #4
For a real number , define to be the average of and . What is ?
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- 6.2010 AMC 10A #6
For positive numbers and the operation is defined as
What is ?
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- 7.2008 AMC 10B #5
For real numbers and , define . What is ?
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- 8.2007 AMC 10A #2
Define and . What is ?
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- 9.2007 AMC 10B #2
Define the operation by What is
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- 10.2006 AMC 10B #2
For real numbers and , define . What is ?
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- 11.2006 AMC 10A #2
Define . What is ?
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- 12.2005 AMC 10B #4
For real numbers and , define . What is the value of
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- 13.2005 AMC 10A #2
For each pair of real numbers , define the operation as
What is the value of ?
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- 14.2004 AMC 10A #2
For any three real numbers , , and , with , the operation is defined by: What is ?
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- 15.2002 AMC 10A #2
Given that a, b, and c are non-zero real numbers, define , find .
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- 16.2002 AMC 10B #2
For the nonzero numbers a, b, and c, define
Find .
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- 17.2019 AMC 10B #9
The function is defined by for all real numbers , where denotes the greatest integer less than or equal to the real number . What is the range of ?
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- 18.2011 AMC 10B #15
Let denote the "averaged with" operation: . Which of the following distributive laws hold for all numbers and ?
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- 19.2025 AMC 10A #9
Let . For how many real numbers does the graph of pass through the point ?
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- 20.2021 AMC Fall 10A #16
The graph of is symmetric about which of the following? (Here is the greatest integer not exceeding .)
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Answers
| # | Answer | The idea it turns on |
|---|---|---|
| 1 | A | The brackets decide the order. Work each half from the inside out, and do not expect the two groupings to give the same result. |
| 2 | B | Follow the rule exactly: cube the first number and square the second. Then 2 heart 4 is 128 and 4 heart 2 is 256. |
| 3 | A | Work from the inside parentheses out. The left side is 1/2 - 1/3 = 1/6, the right side is 1 - 3/5 = 2/5, and 1/6 - 2/5 = -7/30. |
| 4 | D | Work from the inside out. The inner brackets are 2/3 and 1/2; then average those two numbers together with 0. |
| 5 | C | The heart of a number is the number plus its square, divided by 2. For 1, 2 and 3 that gives 1, 3 and 6. |
| 6 | C | Do the inside first: 2 spade 2 = 3/2. Then 2 minus 1 divided by 3/2 is 2 - 2/3 = 4/3. |
| 7 | A | (x - y) squared and (y - x) squared are the same number. The operation squares the difference of its two inputs, and equal inputs have difference 0. |
| 8 | A | The strange symbols are just recipes. Put 6 in place of a and 2 in place of b in each recipe, work out the two numbers, then divide. |
| 9 | E | The new symbol is just a recipe: add the two numbers, then multiply by the second one. Swapping the order changes which number you multiply by. |
| 10 | A | The spade rule is just the first number squared minus the second number squared. Work out the inside part first, then use its answer, sign included. |
| 11 | C | Do the inside operation first. Then use its result as the second input of the outside operation, keeping it inside parentheses. |
| 12 | D | A negative number squared is positive, so both inner parts equal 13. Then 13 diamond 13 is 13 times the square root of 2. |
| 13 | C | Do the inner operation first: 1 star 2 is -3. Then -3 star 3 has a top of 0 and a bottom of -6, so the answer is 0. |
| 14 | B | Work from the inside out. The three inner values are -1, 1 and -3; then use the same rule once more on those three numbers. |
| 15 | C | Put a = 2, b = 12, c = 9 into the rule in that order, simplify each fraction, then add them using sixths. |
| 16 | C | The rule D just says: multiply the three numbers, add the three numbers, and divide the product by the sum. |
| 17 | A | Try a positive number, a negative whole number, and a negative number with a decimal part. Only the last kind gives something other than 0, and it always gives -1. |
| 18 | E | Replace each @ by 'add, then divide by 2' and simplify. Law I gets an extra half of x; laws II and III come out equal. |
| 19 | C | Sliding the graph sideways does not change its heights. So count how many times the original graph reaches height 25; each such spot gives one value of a. |
| 20 | D | Plot some values: f is 0 between whole numbers, 1 at 1, 2, 3, ... and -1 at 0, -1, -2, .... The dots pair up around (1/2, 0). |
Problems © Mathematical Association of America (MAA), American Mathematics Competitions. Reproduced for non-commercial educational use. The topic note, tags and key insights are original to this site.