A regular pentagon with area is printed on paper and cut out. All five vertices are folded to the center of the pentagon, creating a smaller pentagon. What is the area of the new pentagon?
- A)
- B)
- C)
- D)
- E)
Answer
B
Key insight
Each crease is the perpendicular bisector of a vertex-to-center segment, so the new pentagon has apothem R/2; its scale factor is 1/(2cos36) = 1/phi, area ratio (3-sqrt5)/2.
Solution
Let be the center and the circumradius (distance from to a vertex). Folding vertex onto creases the paper along the perpendicular bisector of : a line perpendicular to at distance from . The five creases are therefore tangent to a circle of radius and are spaced apart, so they bound a regular pentagon with apothem (rotated relative to the original).
The original pentagon has apothem , since the segment from to a side's midpoint makes a angle with the segment to an adjacent vertex. The two pentagons are similar with linear ratio
using .
Areas scale by the square: . Hence the new area is
The answer is .
Why this works
A fold that carries a point to a point is a reflection across the perpendicular bisector of , so "fold each vertex to the center" places every crease at half the circumradius. The rest is regular-polygon bookkeeping: compare apothems (or circumradii) of the two similar pentagons and square the ratio. The golden ratio appears because , a fact worth memorizing for pentagon problems.
Alternative approach
Estimate: , so the area ratio is about and the new area is about . Among the choices, matches, while and the others are farther away.
The trap
Halving the original apothem instead of the circumradius; the crease sits at half the distance from the center to a vertex, not to a side.
Common mistakes
- Halving the original apothem instead of the circumradius; the crease sits at half the distance from the center to a vertex, not to a side.
- Assuming the folded pentagon is simply the original scaled by (area ratio ), which is not one of the choices and signals the error.
Techniques
Add construction lines/points (drop altitudes, extend segments, connect centers) · Exploit symmetry to reduce work or pair up objects