Which of the following describes the set of values of for which the curves and in the real -plane intersect at exactly points?
- A)
- B)
- C)
- D)
- E)
Answer
E
Key insight
Substituting x^2 = y + a gives a quadratic in y whose root y = -a is the lone axis point; the other root needs 2a - 1 > 0.
Solution
Both curves are symmetric about the -axis, so intersection points off the axis come in pairs . An odd total of therefore requires exactly one point on the axis plus one symmetric pair.
Substitute from the parabola into the circle:
Each root of this quadratic yields points with : two points if , one point if , none if .
Notice is always a root: . It corresponds to the single axis point , the parabola's vertex sitting on the circle. By Vieta the roots sum to , so the other root is .
For exactly points we need the second root to give two points: , i.e. . (If the roots coincide and there is only point; if the second root gives nothing, again point.)
The answer is .
Why this works
Intersecting a parabola with a circle is best done by eliminating , not : the result is a quadratic in , and each must then be converted back to points using the sign of . Symmetry explains why the answer hinges on a single axis point, and the fact that the vertex automatically lies on the circle of radius is the hidden structure that makes the problem tractable.
Alternative approach
Test : the circle and parabola meet at and at , : three points, so (A), (B), (D) are out. Test : the quadratic has roots and ; only gives a point (the vertex), so one intersection, eliminating (C).
The trap
Counting solutions y of the quadratic instead of points (x, y): each y with y + a > 0 gives two points, y = -a gives one, so 'exactly 3 points' is not 'three roots'.
Common mistakes
- Counting solutions y of the quadratic instead of points (x, y): each y with y + a > 0 gives two points, y = -a gives one, so 'exactly 3 points' is not 'three roots'.
- Setting the discriminant of to zero (which gives , choice (D)) as if tangency produced three points; tangency at the vertex here produces exactly one.
Techniques
Substitute to simplify (u = x+1/x, shifting, scaling) · Exploit symmetry to reduce work or pair up objects