A unit square is rotated about its center. What is the area of the region swept out by the interior of the square?
- A)
- B)
- C)
- D)
- E)
Answer
C
Key insight
Where a corner travels, the region is a pie slice of the corner circle; elsewhere it is only what the first or last square covers.
Solution
Put the center of the square at , with the starting square's sides on and . Turn it counterclockwise.
1. How far the corners are from the center. A corner like is half a diagonal away: . As the square turns, each corner moves along the circle of radius , through one eighth of a full turn.
2. Cut the picture into 8 slices. Draw lines from at This makes slices of . Because the picture looks the same after a quarter turn, the slices come in two kinds, of each. Work out one of each kind, then multiply by .
3. Slice from to : a corner passes through. The corner starts at and ends at . At every moment the whole segment from to that corner is inside the square. So every point of this slice within distance of gets covered, and nothing farther out does. The region is a pie slice, of the circle:
4. Slice from to : no corner passes through. Here the square only ever shows one side to this slice. That side turns steadily, and in each direction it sticks out farthest either at the start or at the end of the turn. So the region here is just what the starting square or the final square covers:
- the starting square's side , coming down from ;
- the final square's side from its corner to its corner , which is the line .
5. Where those two sides cross. Put into : . Call this point .
6. Area of this slice. The region is the four-sided shape , made of two mirror-image triangles, and . In triangle , the side is upright on the line with length
and is away from that line. So triangle has area , and the whole shape has twice that, .
7. Add up all 8 slices.
Sanity check. This is about . It should be more than the square's area and less than the full circle through the corners, . It is.
The answer is .
Why this works
When a shape turns, the region it sweeps has two kinds of edge: curved arcs traced by the corners, and straight sides from the first and last positions. Sorting the directions into "a corner passes here" (a pie slice) and "no corner passes here" (only the first and last positions matter) turns a strange shape into pie slices plus triangles. Symmetry means you only need to work out two slices.
Alternative approach
Start from the star made by the first and last squares together. It is copies of the shape , with area . The moving corners then fill in of the star's slices up to the circle: in each, a pie slice of area replaces a star piece of area . So the total is
The trap
Answering the whole circle through the corners (pi/2), or only the star made by the first and last squares, instead of mixing the two.
Concise solution
Put the center at and let the starting square have sides , . Its vertices lie on the circle of radius ; the rotated copies' vertices stay on that circle. The swept region has rotational symmetry, so compute the part in the angular range to (measured from the positive -axis) and multiply by .
Directions to . The starting vertex at travels along the circle to , so every point of this sector of radius is swept: area .
Directions to . No vertex ever points here. In direction the boundary of a square is at distance , where is the angle to the nearest side's perpendicular, and this is largest at the two extreme positions. So the region here is bounded by the side of the starting square (directions to ) and the corresponding side of the final square (directions to ). These two sides meet at . The region is the kite with , which is two copies of triangle :
Per quarter: . Times :
The answer is .
Review in the AoPS books
- Introduction to Geometry, Chapter 16: The More Things Change. . . (§16.1, §16.2, §16.3, §16.4)
- Introduction to Geometry, Chapter 11: Circles
- Introduction to Geometry, Chapter 8: Quadrilaterals
- Introduction to Algebra, Chapter 22: Special Manipulations (§22.3)
Techniques
Cut the figure into known shapes (triangles, rectangles, sectors) · Exploit symmetry to reduce work or pair up objects