Two equilateral triangles are contained in a square whose side length is . The bases of these triangles are the opposite sides of the square, and their intersection is a rhombus. What is the area of the rhombus?
- A)
- B)
- C)
- D)
- E)
Answer
D
Key insight
Each triangle has height 3, so the apexes are 6 - 2√3 apart; the side lines cross at height √3, making the other diagonal 2√3 - 2.
Solution
Put the square at , , , . An equilateral triangle with side has height , which is less than , so each triangle fits inside the square.
The lower triangle has its base on the bottom side and apex ; the upper triangle has its base on the top side and apex . These two apexes are the top and bottom vertices of the rhombus, so the vertical diagonal is
The left vertex is where the left sides cross. The lower triangle's left side is (slope ); the upper triangle's left side is . Setting them equal gives , . By symmetry the right vertex is at , so the horizontal diagonal is .
The rhombus area is half the product of the diagonals:
The answer is .
Why this works
The figure is symmetric about both the vertical and horizontal midlines of the square, so the rhombus's diagonals lie on those midlines and only two points need computing: an apex and one crossing of the slanted sides. Coordinates turn "where do these sides meet" into solving two linear equations, and the diagonal formula avoids any angle work.
Alternative approach
The rhombus's sides lie along the triangles' sides, so its angles are and ; a rhombus is two equilateral triangles whose side equals the short diagonal . Area .
The trap
Assuming each apex reaches the opposite side of the square (it does not, since the height 3 is less than 2√3), or dropping the 1/2 in the rhombus area formula.
Common mistakes
- Assuming each apex reaches the opposite side of the square (it does not, since the height 3 is less than 2√3), or dropping the 1/2 in the rhombus area formula.
- Using slope or for the triangle sides instead of , which misplaces the side vertices.
Techniques
Place the figure on coordinates and compute · Exploit symmetry to reduce work or pair up objects