Let be a square region and an integer. A point in the interior of is called partitional if there are rays emanating from that divide into triangles of equal area. How many points are 100-ray partitional but not 60-ray partitional?
- A)
- B)
- C)
- D)
- E)
Answer
C
Key insight
The rays must pass through all four corners. That forces both coordinates of the point to be multiples of 2/n, so the question becomes counting grid points.
Solution
Let the square have corners , , , , so its area is . Let the point be inside it. Each of the triangles must have area .
1. Every corner is on a ray. Each triangle has corner , and its opposite side runs along the edge of the square. A triangle's side is straight, so it cannot bend around a corner of the square. So there must be a ray through each of the four corners.
2. The four big triangles. The four corner rays split the square into four triangles, one on each side of the square. Each has base (a side of the square), and its height is the distance from to that side:
- bottom side: height , area ;
- top side: height , area ;
- left side: height , area ;
- right side: height , area .
3. The other rays cut these into equal pieces. Say the bottom triangle is cut into small triangles, each of area . Then , so . So must be a multiple of . The same reasoning applies to , and .
4. And this is enough. If and are multiples of between and , divide each side of the square into equal pieces of the right length. All small triangles on one side have the same height and the same base, so they all have area . So the -ray partitional points are exactly those with
5. Check with the smallest case. For , the only choice is , so the only point is the center. That makes sense: four equal triangles, one on each side.
6. Count for . Each coordinate is one of : choices. So there are points.
7. Count for . Each coordinate is one of .
8. Points on both lists. A coordinate is on both lists when it is a multiple of and of . Those are the multiples of : , which is values. (For example, .) So points are both -ray and -ray partitional.
9. Subtract: .
The answer is .
Why this works
The whole problem opens up once you see that the rays have to go through the corners. After that, triangles that share the top point and have bases on the same side have equal area exactly when their bases are equal. So the condition becomes a grid of allowed points, and the rest is counting, with the two grids overlapping on the coarser grid of tenths.
Alternative approach
The count of -ray partitional points is . For that is , and the overlap with is . Use the difference of squares to finish quickly:
The trap
Counting 50 or 51 values per coordinate (points on the edge are not inside the square), or forgetting to subtract the points that are also 60-ray partitional.
Concise solution
Let be the unit square with corners , and let be interior. Each of the triangles has vertex , and its opposite side lies along the boundary of . A side of a triangle is a straight segment, so it cannot turn a corner of the square; therefore every corner must lie on one of the rays.
The four rays through the corners split into four triangles whose bases are the sides of the square: the triangle on the bottom side has area , the one on the left has area , and the others have areas and . The remaining rays subdivide these. If the bottom triangle is cut into triangles of area , then , so . Likewise , , are positive multiples of .
Conversely, if and are positive multiples of less than , cutting each side into pieces of the right length gives triangles of area (same height, equal bases). So is -ray partitional exactly when
For : , giving points. For : . A coordinate belongs to both lists when , i.e. , so is a multiple of : , nine values (the multiples of ). Thus points are both.
The count is .
The answer is .
Review in the AoPS books
- Introduction to Geometry, Chapter 4: Perimeter and Area (§4.2)
- Introduction to Counting & Probability, Chapter 1: Counting Is Arithmetic
- Introduction to Number Theory, Chapter 3: Multiples and Divisors (§3.3, §3.4, §3.7)
- Introduction to Geometry, Chapter 17: Analytic Geometry (§17.4, §17.6)
Techniques
Map the objects to something easier to count · Place the figure on coordinates and compute