Three distinct vertices of a cube are chosen at random. What is the probability that the plane determined by these three vertices contains points inside the cube?
- A)
- B)
- C)
- D)
- E)
Answer
C
Key insight
Count the bad choices: the plane misses the inside only when all three corners lie on one face. That is 6 faces times 4 choices, 24 out of 56.
Solution
The good cases come in many shapes, but the bad cases are simple, so count the bad ones and subtract.
1. Total ways to choose of the corners: .
2. Bad choices. If all three corners are on the same face, the plane through them is the plane of that face. It only touches the surface of the cube, not the inside.
3. Each face has corners, and there are ways to choose of them (leave one out). With faces that is bad choices. None is counted twice, since two faces share only corners.
4. Every other choice is good. Put the cube with corners at coordinates made of s and s, like and . Take the average of the three chosen corners; this point lies in their plane. An average coordinate is or only when all three corners have the same value there, which means they are on one face. Otherwise each average coordinate is or , so the point is strictly inside the cube.
For example, , , are not on one face, and their average is inside.
5. Good choices: . Probability: .
The answer is .
Why this works
When the cases you want are varied and messy but the cases you do not want are few and neat, count the unwanted ones and subtract from the total. Here the only planes that stay outside the cube are the six face planes, so the counting takes one line.
The trap
Counting only 1 triple per face instead of 4, or thinking that planes through opposite edges (which cut the cube diagonally) miss the inside.
Concise solution
There are equally likely triples of vertices, and any three vertices of a cube are non-collinear, so each triple determines a plane.
Count the complement: triples whose plane stays outside the interior. If the three vertices all lie on one face, their plane is that face's plane and touches only the boundary. Each of the faces has vertices, giving triples per face, and no triple lies on two faces (two faces share at most vertices). That is "bad" triples.
Conversely, if the three vertices are not all on one face, their plane enters the interior. Put the cube at . The centroid of the three vertices lies in their plane, and each of its coordinates is or only if all three vertices share that coordinate, i.e. lie on a common face. Otherwise every coordinate is or , so the centroid is strictly inside the cube.
So triples work, and the probability is .
The answer is .
Review in the AoPS books
- Introduction to Counting & Probability, Chapter 7: Introduction to Probability
- Introduction to Geometry, Chapter 14: Three-Dimensional Geometry
- Introduction to Counting & Probability, Chapter 2: Basic Counting Techniques (§2.3)
- Introduction to Counting & Probability, Chapter 8: Basic Probability Techniques
Techniques
Count the complement and subtract from the total