Rectangle lies in a plane with and . The rectangle is rotated clockwise about , then rotated clockwise about the point moved to after the first rotation. What is the length of the path traveled by point ?
- A)
- B)
- C)
- D)
- E)
Answer
C
Key insight
Each turn moves P along a quarter circle. Its radius is the diagonal PR, root 40, for the first turn and the side PS = 6 for the second.
Solution
1. When a shape turns around a point, every other point of the shape moves along a quarter of a circle centered at that point. The radius is the point's distance from the pivot. A quarter circle of radius has length
2. First turn, around . In rectangle , and are opposite corners, so is the diagonal. By the Pythagorean theorem,
So travels .
3. Second turn, around the new position of . Turning does not stretch the rectangle, so is still away from . So travels .
4. Add the two arcs:
The answer is .
Why this works
Turning a shape moves each point along a circle around the pivot, and the radius is simply that point's distance from the pivot. Distances inside the rectangle never change, so you only need two lengths: to for the first turn and to for the second. No coordinates or drawings of the new positions are needed.
The trap
Using the wrong radius for the second turn, such as the diagonal again or PQ = 2, instead of PS = 6.
Concise solution
Under a rotation of about a point , any point travels a quarter of a circle of radius , an arc of length .
First rotation, about . In rectangle the vertices and are opposite, so is the diagonal:
travels .
Second rotation, about the new position of . Rotations preserve distances within the rectangle, so is still from . travels .
Total path length: .
The answer is .
Review in the AoPS books
- Introduction to Geometry, Chapter 16: The More Things Change. . . (§16.1, §16.2, §16.3, §16.4)
- Introduction to Geometry, Chapter 11: Circles
- Introduction to Geometry, Chapter 4: Perimeter and Area (§4.2)
- Introduction to Geometry, Chapter 12: Circles and Angles
Techniques
Set up the equation/formula and compute; no special trick needed