AMC 10 Step by Step
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2024 AMC 10A — answer key

The answer to each problem, with the topic it tests and the idea it turns on.

#AnswerTopic and the idea it turns on
1AAlgebraic Manipulation — Multiplying by 101 means times 100 plus one more copy, and multiplying by 99 means times 100 minus one copy. Both products then come out in one line.
2BLinear Equations & Word Problems — Both trails take 69 minutes, so subtract one equation from the other. That gives a simple link between a and b: a is 1000 times b.
3BPrimes — If 2 is one of the five primes, the total is even and cannot be prime. So use five odd primes, and try the smallest totals first.
4BNumber Properties — The biggest two-digit number is 99. Twenty of them make only 1980, which is short of 2024, but twenty 99s plus a 44 make exactly 2024.
5DPrimes — Break 2024 into primes: 2 times 2 times 2 times 11 times 23. The factorial must include the prime 23, and 23! already includes everything else.
6DGames & Processes — All 15 pairs of letters must switch order, and one swap of neighbours switches only one pair, so at least 15 swaps are needed, and 15 are enough.
7BDivisibility & Factors — The word is integers, so negatives are allowed. Two negative numbers keep the product positive but make the sum small: (−1)(−6)(10) = 60 with sum 3.
8ALinear Equations & Word Problems — Amy, Bomani and Charlie work the whole 105 minutes and pack 350 packages. Daria packs the other 100, which takes her 80 minutes, so she started 80 minutes before 2:45.
9BBasic Counting — Split the juniors into three pairs (15 ways), split the seniors into three pairs (15 ways), then match each junior pair with a senior pair (6 ways).
10CSequences & Series — Work out the first ten or so steps. From step 6 the values repeat 20, 30, 10, so step 100 matches step 7, which is 30.
11DDiophantine Equations — Square both sides and factor: (n − m)(n + m) = 49. Then list the ways to split 49 into two integer factors.
12EStatistics & Data — Turn the day-to-day changes into actual scores with a running total. Then average how far each score is above 1700 instead of adding six big numbers.
13CTransformations & Symmetry — Write each move as a rule for where (x, y) goes, then do each pair in both orders. Only three pairs give the same point both ways.
14DCircles — The circle sits in the 120 degree corner outside the triangle. The region is a kite minus a 60 degree slice of the circle.
15EDiophantine Equations — The two squares differ by 2560 = (b − a)(b + a). M is biggest when a is biggest, which needs the smallest gap b − a.
16DSimilar & Congruent Triangles — Every rectangle has the same long-to-short ratio r. Where rectangle 8 sits exactly on top of rectangles 9 and 1, the widths must match, and that gives r = √2.
17EBasic Probability — List the three ways Team A can win: win-win, win-lose-win, lose-win-win. Add their chances, set the total to one half, and solve the quadratic for p.
18DBases & Digits — In base b, 2024 means 2(b³ + b + 2). So b³ + b + 2 must be a multiple of 8, which depends only on b's remainder mod 8.
19ESequences & Series — The middle term squared equals the product of the outer terms, so ab = 720². Make a the largest divisor of 720² below 720.
20CNumber Properties — Ten numbers in a row hold at most 3 members; four would force two odd members 6 apart. The pattern 1, 4, 8 in each ten reaches 608.
21CSequences & Series — Measure from the bottom-right 0. Column 5 goes up in equal steps, and the row steps themselves change by equal amounts, so each entry is P·u + v·(Q + R·u).
22BTriangles: Area & Pythagorean — Every kite corner is 60, 90 or 120 degrees, so all lengths come from 30-60-90 triangles: AB = 3 + 3 and C is 3√3/2 above AB.
23DSystems of Equations — Subtract two equations and factor: (a − c)(b − 1) = 13. Since 13 is prime there are only four cases, and only b = −12 works.
24BBasic Probability — Each roll must use a new direction, and a direction used before must be reversed. Counting roll by roll gives 6 · 4 · 7 = 168.
25CPaths & Grids — An upright middle-row toothpick forces a full top-to-bottom line. A loop has exactly two such lines, and every other middle square picks top or bottom.