AMC 10 Step by Step
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2021 AMC 10A — answer key

The answer to each problem, with the topic it tests and the idea it turns on.

#AnswerTopic and the idea it turns on
1DExponents, Logarithms & Radicals — Work out each group in parentheses first. They give 2, 6 and 12, and then 2 - 6 + 12 = 8.
2CLinear Equations & Word Problems — Lara's school is one share and Portia's is three shares, so the 2600 students make four equal shares.
3DBases & Digits — Erasing the final 0 of a number divides it by 10. So the two numbers are 10 times n and n, which add up to 11 times n.
4DSequences & Series — The distances 5, 12, 19, ... grow by 7 each second. Find the distance in second 30, then add all thirty by pairing the first with the last.
5BRatios, Percents & Averages — Turn every mean into a total. The class total is 8k, the twelve scores total 168, and the other students share what is left.
6ALinear Equations & Word Problems — Chantal and Jean walk for the same amount of time. Pick an easy halfway distance, such as 12 miles, and add up Chantal's three walking times.
7DLogic Puzzles — Follow the chain: a purple snake can't subtract, so it can't add. Every happy snake can add, so no happy snake can be purple.
8EFractions & Decimals — The student only lost the tail 0.00ababab... Multiplying that lost part by 66 must give exactly 0.5.
9DAlgebraic Manipulation — Multiply out both squares. The middle terms cancel, leaving three squares plus 1, so the value is never below 1, and x = y = 0 gives exactly 1.
10CAlgebraic Manipulation — Multiply by (3 - 2), which equals 1. Each factor then combines with the one before by difference of squares, and the whole product collapses to 3^128 - 2^128.
11EBases & Digits — Write both numbers using powers of b. Their difference is 2 × b × b × (b - 1), a multiple of 3 whenever b or b - 1 is.
12ESolid Geometry — Equal volumes make the narrow cone's liquid 4 times as deep. Equal marbles stretch both depths by the same factor, so the rises stay 4 to 1.
13CSolid Geometry — Check the three faces at corner A with the Pythagorean theorem. All three angles at A are right angles, so A is like the corner of a box.
14APolynomials — The roots add to 10 and multiply to 16. Positive whole numbers with product 16 are powers of 2; only 2, 2, 2, 2, 1, 1 adds to 10.
15CBasic Counting — Curves meet only if the steeper parabola has the smaller constant. Swapping the two constants turns each good choice into a bad one, so half of all choices work.
16CStatistics & Data — The list has 20100 numbers, so the middle is at position 10050. The numbers 1 through n fill the first n(n+1)/2 spots; find which block holds that position.
17DSimilar & Congruent Triangles — Since CB = CD, the segment from C to the midpoint P of BD is perpendicular to BD. That makes triangle CPD a half-size copy of triangle ADB.
18EFunctions — The rule turns products into sums, so f of a whole number is the sum of its prime factors, repeats included, and f of a fraction is top minus bottom.
19ECoordinate Geometry — In the right-hand quarter between y = x and y = -x the equation becomes a circle; four copies give a 6 by 6 square with four half-disks attached.
20DArrangements with Restrictions — The terms must go up, down, up, down, or the reverse. In the up-down pattern 5 must sit in position 2 or 4, and each spot gives 8 ways.
21CAngles & Polygons — Every angle is 120 degrees, so extending every other side makes an equilateral triangle. Each big triangle's side is three hexagon sides, and the two triangles together use all six.
22BDiophantine Equations — Write the total of the pages left two ways, then set them equal. The equation becomes (sheets taken) times (a whole number) = 325, so try factors of 325.
23DConditional Probability & States — Only three kinds of square matter: center, edge, corner. From an edge, half the hops reach a corner, a quarter return to center, a quarter wrap to an edge.
24DCoordinate Geometry — Each equation is two parallel lines, and the pairs meet at right angles, so the region is a rectangle. The formula works for every a, so try a = 2.
25EPaths & Grids — The center touches all four edge squares, so its color's other two chips must go in corners. The empty squares then form paths the other two colors alternate along.