AMC 10 Step by Step
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2020 AMC 10A — answer key

The answer to each problem, with the topic it tests and the idea it turns on.

#AnswerTopic and the idea it turns on
1ELinear Equations & Word Problems — Work out the right side first (it is 1/12), then add 3/4 to both sides. Using twelfths for every fraction keeps the arithmetic small.
2CRatios, Percents & Averages — Five numbers averaging 15 add up to 75. Take away 3 + 5 + 7 = 15 to get a + b = 60, then halve it.
3AAlgebraic Manipulation — Each top is a bottom with its sign flipped, like a - 3 and 3 - a. Matched up, each fraction is -1, so the product is -1.
4ELinear Equations & Word Problems — The answer is per hour, so look at one hour. She drives 60 miles, earns 30 dollars, uses 2 gallons costing 4 dollars, and keeps 26 dollars.
5CAbsolute Value & Inequalities — The inside must equal 2 or -2. The first case gives x = 4 and x = 8; the second gives only x = 6. Add the three different numbers.
6BBasic Counting — The last digit must be 0 (even and divisible by 5). The first digit has 4 choices, since it cannot be 0, and each middle digit has 5.
7CSequences & Series — The five rows together use every number exactly once. So five times the row sum equals the total of all 25 numbers, which is 50. The row sum is 10.
8BSequences & Series — Cut the sum into 50 groups of four. The groups add to 2, 10, 18, and so on, going up by 8 each time. Add those 50 numbers.
9BDivisibility & Factors — Cut a bench into 77 pieces: an adult uses 11 and a child 7, so each adult-child pair uses 18. So 77 times N must be a multiple of 18.
10BSolid Geometry — Side faces are never covered. From above you see exactly a 7 by 7 square of top faces, and from below another 7 by 7 square.
11CStatistics & Data — With 4040 numbers the median is halfway between the 2020th and 2021st. The squares 1, 4, ..., 1936 (44 of them) squeeze in below, pushing the middle down by 44.
12CTriangle Centers & Cevians — The medians cross two thirds of the way along each, so triangle MPC has legs 8 and 8 and area 32. It is one third of the whole.
13BConditional Probability & States — The points (1,1), (1,3) and the center sit on diagonals of the square, so from them both kinds of side are equally likely. Look one jump ahead.
14DAlgebraic Manipulation — Combine the fractions over (xy) squared, which is 4. Then build the sum of fifth powers from the sum 4 and product -2, never finding x or y.
15EDivisibility & Factors — Write 12! as prime powers. A divisor chooses a power of each prime, and it is a square exactly when every chosen power is even.
16BGeometric Probability — All unit squares look alike. The points within d of the four corners form four quarter-circles, one full circle of area pi d squared. Set that equal to 1/2.
17EAbsolute Value & Inequalities — P(n) is zero at the 100 squares. Between squares its sign flips each time, so it is negative in every other gap, starting with the gap from 1 to 4.
18CNumber Properties — The difference is odd when exactly one of the two products is odd. A product of two numbers from 0 to 3 is odd for only 4 of 16 pairs.
19EBasic Counting — Every route goes: top face, along the top ring, down, along the bottom ring, bottom face. Each ring walk has 9 options, so 5 times 9 times 2 times 9.
20DQuadrilaterals & Polygon Areas — Diagonal AC splits the shape into two triangles on one base. ACD is easy. For ABC, find the height from B using similar triangles at E and the right angle.
21CBases & Digits — Let x be 2 to the 17th. The fraction becomes x^16 - x^15 + ... + 1, and each pair like x^16 - x^15 is seventeen ones in binary.
22ANumber Properties — The three floors are equal, so their sum is a multiple of 3, unless n divides 999 or 1000. Count those divisors, leaving out n = 1.
23ATransformations & Symmetry — T has no symmetry, so every point must return home. A reflection makes a mirror image, so there must be 0 or 2 reflections. Each case gives 6.
24CGCD & LCM — Each gcd says a number divides and a bigger power does not. The dividing parts give n = 237 plus multiples of 420; test 1077, 1497, 1917.
25ABasic Probability — Keeping one die and rerolling two is best only when every pair of dice adds to 7 or more and the smallest die is 1, 2 or 3.